Month: June 2020

Get ready to GoNoodle!

Photo retrieved from Unsplash.com: King Siberia

For our app evaluation we researched the benefits of GoNoodle based on Mayer’s Multimedia Principles. Check out a quick overview of the GoNoodle site before we begin with sharing our findings. 

GoNoodle allows educators to provide students with extra physical activity opportunities throughout the day and we know that “students do better in school when they are emotionally and physically healthy” (ASCD, 2012, p. 4). GoNoodle uses Multimedia Principles such as temporal contiguity to benefit students’ emotional and physical health as well as improve their learning. By presenting words, music and full body movements, students are engaging in what is known as the “whole child approach” as described by the ASCD. The whole child approach aims to get students “engaged and motivated” (ASCD, 2012, p. 8). We know that the multimedia principles are a great resource to create engaging lessons for all students; therefore, it is evident that the whole child approach should be built off of making use of Mayer’s principles.

 Check out their website for further information and suggestions to create a classroom that teaches to the whole child. 

In a research study on the impact of short sessions of physical activity two positive outcomes were found. In this study they refer to these short sessions as energizers which are typically 10 minutes long, similar to the GoNoodle videos. Through this study, energizers were found to increase physical activity levels in students grades K-4 and improve task behaviour for students in grade 3 and 4 (Mahar. 2011. p. S63). Interestingly, the article states that the effects of such energizers on “on-task behavior were stronger for the students who needed it the most” (Mahar. 2011. p. S63). This refers to the students who were the “least on-task at baseline” (Mahar. 2011. p. S63). For students who are regularly active, or for those who have a difficult time staying focused on task, energizers such as GoNoodle can be a great way to offer them a break and regroup. 

Incorporating movement into the classroom can be a great way to promote healthy physical activity as well as improve the overall understanding and retention of academic material. As the multimedia principles suggest, students may learn better from words and pictures rather than either alone. The same idea can be related to the use of linking movement and information to reinforce key concepts. When movement is used to deliver academic material, the brain may create a mental cue or picture which can allow the learner to easily recall the essential information later on. Furthermore, movement can assist students in their cognitive processes. As the brain begins to process the learned material, it must sort and organize the information through the various stages of memory. The movement can then allow the learner to make connections with previous knowledge and new knowledge, and overall develop a stronger understanding and retain more concepts . Moreover, movement can increase concentration and reboot students’ attention and better their academic performance, which links back to the concept of “brain breaks”(Harrison, 2019).

Here, we have put together a short sample lesson, in which GoNoodle is used. This lesson, titled “Let’s Talk About Patterns”, is intended to introduce the concept of basic patterns to students at the kindergarten level. The lesson begins with an interactive slide presentation where multimedia (in-class narration and text) will be used to introduce the topic and key ideas. For the cultivating activity, a GoNoodle video will be used to reinforce what has been learned. The video will allow the students to hear different examples of patterns, connect movement to those patterns, as well as recognize that patterns can come in many forms. This lesson plan aims to demonstrate how an educator may use GoNoodle in their classroom as a way to enforce and practice new concepts.

Google Slides – Let’s talk about Patterns

GoNoodle has so much to offer in terms of helping students develop mindfulness, healthy lifestyles, and deepen academic understanding, but how effective is it in regards to being an appropriate and efficient educational multimedia application? 

When evaluating any application in terms of the Multimedia principle of Learning, it is important to remember that an application can still be considered effective even if it only ticks off some of the boxes as some of the principles are inclined to contradict each other.

GoNoodle does fill many of the requirements for each multimedia learning principle. While the videos provided may not be fitting every principle at the same time, many can be covered as each video is different and uses various aspects of media. Here are some examples along with corresponding videos:

Multimedia Principle – “Learning with words and pictures is more effective than learning with words alone” (Butcher, K., 2014, p.175) Lines and Angles, Blazer Fresh. GoNoodle follows the multimedia principle as every video contains some sort of combination of video or animation along with text and/or narration.

Modality Principle – Learning is more effective when auditory information and images are given rather than text and images (Low, R., Sweller, J., 2014). Let’s Unwind – Flow | GoNoodle GoNoodle follows the modality principle as some channels provide videos with mainly narration and imagery.

Signaling – Material is more effective when cues are added or highlighted (Van Gog, T., 2014.) Getcha Money Right – Blazer Fresh | GoNoodle. GoNoodle Follows the signalling principle as key words or information are often animated, spoken aloud, or highlighted.

Spatial Contiguity – “People learn more deeply from a multimedia message when corresponding words and pictures are presented near… each other (Mayer, R., Fiorella, L., 2014, p. 280)” Water Cycle – Blazer Fresh | Science Video | GoNoodle. GoNoodle Follows this principle as the text or narration and imagery are often seen or heard side by side.

Temporal Contiguity – “People learn more deeply from a multimedia message when corresponding animation and narration are presented simultaneously” (Mayer, R., Fiorella, L., 2014, p. 280)

Melting – Flow | GoNoodle. GoNoodle follows this principle as animation and narration are consistently delivered at the same time.

Image – “People do not necessarily learn more deeply from a multimedia presentation when the speaker’s image is on the screen (Mayer, R., 2014, p.346)” Bring it Down – Flow | GoNoodle. GoNoodle follows this principle as some channels exclusively use animation and narration with no speaker on screen.

Embodiment – “People learn more deeply when on-screen agents display humanlike gesturing, movement, eye contact, and facial expressions (Mayer, R., 2014, p.346)” Strengthen Your Focus-Empower Tools

GoNoodle follows this principle as some channels incorporate speakers on screen or animations that generate humanlike movement.

Redundancy –  Providing the same information in too many formats at the same time can interfere with learning (Kalyuga, S., Sweller, J., 2014). GoNoodle does not follow the redundancy principle as many videos often include text, narration, as well as imagery to accommodate the needs of all learners; however, this could be overwhelming to some.

Coherence – “people learn more deeply from a multimedia message when extraneous material is excluded (Mayer, R., Fiorella, L., 2014, p.280)” GoNoodle does not always follow this principle as many videos also include extra information or narration such as jokes or “one-liners” that are intended to engage students.

Principles and chapters retrieved from Cambridge Handbook of Multimedia Learning (Mayer, 2014)

To dive further into our evaluation of GoNoodle we examined several reviews on the software and gained an understanding of student perspective. We made a Google Slide with our findings. 

Lastly, we used the University of Western Ontario rubric for evaluating multimedia apps. To show our thorough evaluation we made a Canva presentation. 

References 

Anstey, L. M., & Watson, G. P. L. (n.d.). Rubric for eLearning Tool Evaluation. Retrieved June 15, 2020, from https://teaching.uwo.ca/pdf/elearning/Rubric-for-eLearning-Tool-Evaluation.pdf

ASCD. (2012). Making the Case for Educating the Whole Child. Alexandria, Virginia: Retrieved from: http://www.wholechildeducation.org/assets/content/mx-resources/WholeChild-MakingTheCase.pdf

 GoNoodle, Inc. “‎GoNoodle – Kids Videos.” App Store, 2015, apps.apple.com/ca/app/gonoodle-kids-videos/id1050712293.

GoNoodle | Get Moving. (Jan 31, 2017). Getcha Money Right – Blazer Fresh | GoNoodle. [Youtube] Retrieved from: https://www.youtube.com/watch?v=vMSAzl6V95M

GoNoodle | Get Moving. (Aug 22, 2016). Strengthen Your Focus- Empower Tools. [Youtube] Retrieved from: https://www.youtube.com/watch?v=0vuaCHEAs-4

GoNoodle | Get Moving. (Aug 24, 2016) Bring it Down | Flow | GoNoodle.  [Youtube] Retrieved from : https://www.youtube.com/watch?v=bRkILioT_NA

GoNoodle | Get Moving (Mar 9, 2020). Melting – Flow | GoNoodle. [Youtube] retrieved from: https://www.youtube.com/watch?v=fTzX

GoNoodle | Get Moving. (May 29, 2017). Water Cycle – Blazer Fresh | Science Video | GoNoodle. [Youtube] Retrieved from: https://www.youtube.com/watch?v=KM-59ljA4BsFPh6CPI

Longinos, J. (Sept 22, 2019). Let’s Unwind – Flow | GoNoodle. [Youtube] Retrieved from: https://www.youtube.com/watch?v=k4gkvyZYxb0

Mahar, Matthew T. “Impact of Short Bouts of Physical Activity on Attention-to-Task in Elementary School Children.” ScienceDirect, 31 Jan. 2011, www.sciencedirect.com/science/article/pii/S0091743511000545?casa_token=32vm2kqoPCMAAAAA%3ACjwB63x973cHy3MFgCjULoSzOgsjmbeEdUhYE75nL-JI5I3tnQJTu9bEtMtVg0i4-aVlfcKFog. 

Mayer, R. (Ed.). (2014). The Cambridge Handbook of Multimedia Learning (Cambridge Handbooks in Psychology). Cambridge: Cambridge University Press. doi:10.1017/CBO9781139547369

Sorenson, K. (May 20, 2020). Lines and Angles, Blazer Fresh. [Youtube] Retrieved from: https://www.youtube.com/watch?v=Ndu7zkbQVoc

The Group Remix

Our learning pod decided to remix Chapter 19 from The Cambridge Handbook of Multimedia Learning : “The Feedback Principle in Multimedia Learning” (Mayer, 2014). The authors, Johnson and Priest, suggest that “students learn better with explanatory feedback than with corrective feedback alone” (2014. p. 449). Explanatory feedback can be described as a “principle-based explanation of why [the] answer is correct or incorrect” (Johnson, Priest. 2014. p. 450). Opposingly, corrective feedback refers to feedback that only informs the learner on the correctness of their answer. The article includes various research studies and there is significant data that supports the theory that explanatory feedback offers students a more enriched learning experience. Continuing on, feedback needs to be presented in accordance with the other Multimedia Principles in order for it to be effective. We all were interested to learn about the potential drawbacks of excessive explanatory feedback. The authors share that although explanatory feedback is more beneficial for novice students, sometimes advanced students will benefit from corrective feedback.  

The feedback principle is based on the Cognitive Theory of Multimedia Learning (CTML) (Johnson, Priest. 2014. p. 450). In the CTML there are three assumptions made on how learners process information. Two of which closely overlap with the dual coding theory. The assumptions are: there are separate channels for verbal and visual information processing and each processing channel is limited in the amount of information it can receive (Johnson, Priest. 2014. p. 450). These concepts are explained almost identically in Mahon’s Vimeo on dual coding theory. However, Mahon goes into further detail and explains that when similar information is stored in both verbal and visual channels, the information recall is much better than if it were stored in only one channel. This occurs because when similar information is received in two forms it “reduce[s] any cognitive load” therefore, limiting the amount of stress on the working memory (Johns. 2019).

Another key aspect of the feedback principle is that it should “prompt active processing” (Johnson, Priest. 2014. p. 455). According to the CTML there are three types of processing which occur during learning: generative processing, essential processing, and extraneous processing. When feedback is effective it allows the student to engage in generative processing which is a form of processing that is “aimed at making sense of the essential material” (Johnson, Priest. 2014. p. 451). When feedback is given poorly, it can send the learner into extraneous processing. Extraneous processing is defined as a type of cognitive processing “that occurs as a result of poor instructional design that does not serve the educational goal” (Johnson, Priest. 2014. p. 450). This form of processing can overwhelm the learner as they “must figure out why the answer was wrong” (Johnson, Priest. 2014. p. 451). Lowered learning outcomes can be a result of extraneous learning as it limits learners’ cognitive resources. (Johnson, Priest. 2014. p. 451). Emphasizing the importance of quality feedback that encourages generative processing.

When one is delivering feedback, it can be given in one of two forms, explanatory or corrective. As stated before, both forms inform the learner whether their responses were correct or incorrect; however corrective feedback simply states whether the answer given was right or wrong while explanatory feedback offers the learner a reasoning behind why their response was considered correct or incorrect (Johnson, Priest. 2014. p. 450). Having the opportunity to deliver explanatory feedback allows learners to engage in generative processing. When questions are delivered to students to measure their understanding, they are generally aimed toward understanding essential information. If explanatory feedback is given following these questions, students receive further reasoning behind the outcome of the response and may develop more clarity of the essential information needed to understand the concept being learned. As explanatory feedback aims to provide clarity and understanding of information, it relates closely to the signalling principle presented in Mayer’s Principles of Multimedia Learning. 

The signaling principle suggests that students are able to develop a deeper understanding of information delivered within a multimedia presentation when “cues are added that guide attention to the relevant elements of the material or highlight the organization of the essential material (van Gog. 2014. p.263.)” Explanatory feedback can be used to highlight the essential information and help students further understand the key elements of a concept; therefore, it fulfills the criteria presented by the signaling principle. As explanatory feedback is given, it enables learners to select the appropriate and relevant information needed and furthermore, “allow[s] the learner to repair their knowledge at that moment (Johnson, Priest. 2014. p. 451.)”

Ultimately, explanatory and corrective feedback can be related to both types of assessment: summative and formative. Explanatory feedback encourages students to expand their learning and focus on the process; just like formative assessment does. However,  when students are being assessed on the terms of right or wrong, they are likely to rush through in order just to get the correct answer. Unfortunately this means they are missing out on the importance of problem solving and falling into a pattern of rote learning; similarly, this can be seen when using summative assessment such as standardized testing. Ultimately, it is up to educators to choose whether explanatory or corrective feedback will create a classroom that values the learning process over the final product. 

We created a Kahoot to demonstrate what corrective feedback looks like. When playing the game, students will receive a quick yes or no in response to their answer. This can be very challenging for students when they are trying to solidify facts and knowledge. With that being said, corrective feedback can be helpful in certain scenarios and Kahoot is definitely a fun way to engage students!  

Corrective Feedback Kahoot!!

We concluded that FreshGrade is the best platform to support students through active and constant feedback. Explanatory feedback is taken to the next level when FreshGrade is brought into the picture because it involves students, parents and the educator. Take a look at how FreshGrade is currently being used in British Columbian classrooms!

Freshgrade in action!

McFadzien states that “effective feedback” should be “specific, descriptive, [and] time appropriate” (2015, p.16). Additionally, we know that feedback is crucial in terms of the development of our students. Furthermore, instead of only providing students with feedback twice a year on their report card, FreshGrade continuously allows students to see what they are doing well, where they need improvement and the best part is that it is all in one place so the students’ progress is extremely evident.

In conclusion, after reading the feedback principle chapter we were better able to understand how it relates to all of the multimedia principles from Mayer’s textbook. Finally, we all took a chance to reflect on our teaching practices and reconsidered how we will provide students with feedback in our future classrooms. 

References

FreshGrade. (2018, April 2). FreshGrade: Coquitlam School District’s Story. Youtube. Retrieved from: https://www.youtube.com/watch?time_continue=148&v=73GjK71JEhY&feature=emb_logo

Johns, Tom. (2019, March 11.) 20 ideas & strategies for Student Led Dual Coding. Teaching and Learning Toolbox for Student Led Dual Coding. Retrieved from: https://sciencetltoolkit.wordpress.com/2019/03/11/20-ideas-strategies-for-student-led-dual-coding/

Johnson, C., & Priest, H. (2014). The Feedback Principle in Multimedia Learning. In R. Mayer (Ed.), The Cambridge Handbook of Multimedia Learning (Cambridge Handbooks in Psychology, pp. 449-463). Cambridge: Cambridge University Press. doi:10.1017/CBO9781139547369.023

Mayor, R. E. (August, 2014). The Cambridge Handbook of Multimedia Learning. Cambridge: Cambridge University Press. doi:10.1017/CBO9781139547369.

McFadzien, N. (2015) Why is effective feedback so critical in teaching and learning? Journal of Initial Teacher Inquiry, (pp. 469-481). Retrieved from: https://pdfs.semanticscholar.org/989f/ad2627f5f7b0269c5db249baa96b5bd5e8ef.pdf

Van Gog, T. (2014). The Signaling (or Cueing) Principle in Multimedia Learning. In R. Mayer (Ed.), The Cambridge Handbook of Multimedia Learning (Cambridge Handbooks in Psychology, pp. 263-278). Cambridge: Cambridge University Press. doi:10.1017/CBO9781139547369.014

 

Carly, Kate and Natalie

And the winner is…

After some quick discussion, our learning pod decided to go with the application GoNoodle for our group evaluation. 

GoNoodle is a free application for educators to use within their everyday classroom. This program revolves around the use of videos to promote healthy activity and mental wellness in young students. The videos provide engaging narration and pictures to grab the attention of students and lead them through different exercises. There are many different channels and categories to choose videos from and there is something for almost every focus. Educators can choose videos based on what they need for their class whether it be for relaxation, to cover academic subjects, for brain breaks, or to practice mental and emotional well-being.

The choice to evaluate this application was an easy decision for our group. After reviewing each other’s individual application evaluations, we quickly decided to go with GoNoodle. Each of us have had our own experiences using GoNoodle in various settings and all have been positive. We have had the chance to observe students of various ages participating and engaging in the active videos during field experience opportunities, classroom volunteering, or even our own classes. From what we have observed, these active videos have been received positively by the students and educators. However; we want to explore this program further. To what extent does this program benefit students physically? Mentally? Academically? How secure is it in terms of privacy and security? How accessible is it for use in varied settings?

We see GoNoodle as a positive and engaging educational tool that can be beneficial to the physical and personal well-being of students as it promotes active movement and healthy thinking. We are looking forward to looking at this application more in depth and discovering how effective it is for students’ growth and how much it benefits their development and learning.

Here is a sneak peek at what GoNoodle has to offer:

 

Carly, Kate & Natalie

 

Individual Multimedia App Evaluation

For my evaluation of a Multimedia app, I have chosen to look into Prezi. I thought it would be interesting to look into Prezi because it is a web application that allows for instructors to provide material that aligns with some of the Multimedia Principles but it also allows for students to complete projects that encourage them to exercise the Multimedia Principles; therefore, Prezi can be used for both Multimedia Instruction and Learning. To start, I will be looking at the specific Multimedia Principles as outlined in The Cambridge Handbook of Multimedia Learning (Mayer, 2014).

Multimedia Principle: Prezi allows you to easily import pictures, words and videos on one slide! Ultimately, Prezi is a great example of the temporal and spatial contiguity principles due to the way you can adjust the flow of the presentation.

Coherence Principle: Prezi encourages educators and students to make use of the coherence principle. It is not meant for large chunks of text, rather it is meant for concise information with space for relative photos and secondary resources.

Signalling Principle: Prezi provides arrows, bolded and italicized options, and sequential flow to help educators focus on the signalling principle.

Self Explanation Principle: Prezi can be used to help students get practice with the self explanation principle, they are much more likely to expand their learning when making a Prezi than they would be when writing a simple essay. The self explanation principle gets students and educators away from rote learning and encourages everyone to make personal connections and find personal relevance to the information at hand.

I have created a short Prezi to demonstrate how these principles and many others can be used in the program.

Personally, I have not spent much time working on assignments using Prezi. In middle school and high school, Prezi was always offered as an extension assignment that could completed after you handed in a formal essay. I believe that teachers should be shifting away from the mindset that Prezi is only useful for optional assignments; instead, teachers should be providing students with opportunities to convey their knowledge using a program that works best for how they learn. Prezi provides students with the chance to display knowledge using pictures, words, videos, and sequential transitions. Furthermore, while teachers are giving presentations to their students, the students are much more likely to be receptive to the information when it is presented with the Multimedia Principles being kept in mind. For example, Prezi allows students to engage in the information in multiple ways that in turn, create a more concrete understanding; this is much more effective than a lecture made up of solely audio cues.

As with every other great app, Prezi does have a few downsides.

Pricing and Privacy: Prezi has a variety of different types of accounts. For example, you can sign up as a student, educator or a business and within those categories there a re further sub-categories. I was able to sign up as an elementary educator for free, however, it asked me if I would like to make it accessible to everyone on the internet or if I wanted it to only be available to those with the link. I was only able to continue for free if I made it accessible to all on the internet; this is definitely a drawback due to the strict privacy requirements that are enforced by the school district.

References

Mayer, R. E. (2014). The Cambridge handbook of multimedia learning. Cambridge: Cambridge University Press.

 

Photo retrieved from: https://commons.wikimedia.org/wiki/File:Prezi_logo_transparent_2012.png

Multimedia Design for Learning

Could you see yourself using H5P in your practice? If so, how might you be able to use it appropriately for the learners at the grade level you’re teaching to support a pedagogy you are using?

I definitely could see myself using H5P in my practice one day. For my H5P trial video that I created, I decided to create it for the dance classes I have been teaching online. I always video myself and post it onto my Youtube channel so they can practice; this program allows me to link reminders and corrections about spacing or technique or ask students questions to check their understanding. Here is my trial Interactive video. 

I am excited to use this new knowledge with my future students in the classroom in order to further enhance their at-home learning experience. These interactive videos would be an amazing resource for home-learning and quick check-ins. I think for younger students these questions should be created to expand their thinking rather than using it as a summative assessment tool. For example, I could use a science video and at the end ask students to share, with words and pictures, three things they learned or connections that they made. For older students, these questions could be created to check for understanding about specific numbers, dates or key points.

My personal teaching pedagogy places value on students’ progress rather than their final product. I believe that H5P could provide a variety of opportunities for my students to engage in learning that provides continuous support. Rather than watching an hour long video and answering a handful of questions at the end, I would be able to ask students questions throughout the entirety of the video. If they still need more guidance they can ask me for help about a more specific topic from the video, watch it again or click on the further resources that I will link to the video. Additionally, this will benefit students who are looking for more of a challenge because I can link extension resources and projects to the video! Here is a screenshot of just a couple settings that H5P has to offer to help educators to create videos that are tailored to what their students need.

My favourite setting is “Prevent skipping forward in a video”, because I know many students wish to rush through the video as quickly as possible just to answer the questions; in turn, they missing out on a much more in depth learning experience.

 

Screenshot retrieved from: https://carlyscorner.h5p.com/content/1291035235698333628/edit

 

 

 

Peer Feedback #1 – Natalie

I really enjoyed reading Natalie’s blog post and hearing about her own personal experiences with multimedia learning and instruction.

One part of my thinking that changed after reading Natalie’s blog was my feelings about the Blanket Exercise. I also got to experience the Blanket Exercise on one of my first days at UVic. The exercise does an amazing job of symbolizing the horrific events that occurred for the Indigenous community. Until today, I had never considered that exercise to be an example of a multimedia learning experience. I agree with Natalie that the Blanket Exercise was one of the most powerful and memorable learning experiences that I have ever been involved in. By using words, symbols, acting and a variety of other mediums I was able to fully immerse myself into the experience. Thank you for reminding me of this exercise Natalie!

I found this article that I connected to the article by AJ Juliani and I think you might find it interesting. Anderson et al. (2017) discuss the importance of implementing a curriculum that promotes learning through play and story telling. These practices are based off of the Indigenous Ways of Knowing and I was intrigued to see so many similarities between both articles. Let me know what you think!

References

Anderson, Horton, Kendrick, McTavish (2017) Children’s Funds of Knowledge in a Rural Northern Canadian Community: A Telling Case. Retrieved from: https://journals.library.ualberta.ca/langandlit/index.php/langandlit/article/ view/29340

Peer Feedback #1 – Kate

I had the pleasure of reading Kate’s blog about Multimedia!

Although I connected to many of the points that Kate spoke to on her blog, the one that resonated with me the most was the connection between multimedia instruction and interactive learning opportunities for students. This was something that I had not yet thought about in detail. I love that she highlighted the fact that “Students must be able to practice and connect concepts to real-life situations in order to effectively understand the material learned”. This is something that all educators have heard before; yet, I believe many educators are still not providing students with enough opportunities to showcase their learning in those real-life situations. Whether it is a video game, or a situation that does not involve technology, it is crucial that we offer multimedia instruction to our students. I am wondering if you connected this to the Universal Design for Learning at all? 

Screenshot retrieved from: http://udlguidelines.cast.org

I believe that multimedia instruction provides structure for all three of the categories that are listed in the UDL Guidelines.  I personally believe that by providing students with multiple means of engagement, representation and action & expression, we will inevitably see the benefits that occur from multimedia learning and instruction. I’d love to hear your thoughts on this!

Thanks for a great blog post Kate; I look forward to discussing this further!

 

References

CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org

 

New and Improved – What is Multimedia Learning?

My Goals

I am extremely excited to get this blog back up and running as I learn about the importance of multimedia learning. One thing I hope to get out of the class is an enhanced ability to provide students with opportunities to learn and share their knowledge using a variety of modalities. I had the opportunity to observe a day in Rebecca Bathurst-Hunt’s Kindergarten classroom and she shared the importance of providing students with choice and giving them their own voice in their learning journey. This point really resonated with me because I believe that students learn best when they are self motivated and interested in the work. Much like Rich mentioned in his video lecture, the student-centred approach that accompanies multimedia learning is crucial due to the way it is created based off of how people learn. I hope this class provides me with resources and support to implement student voice and choice through multimedia learning and instruction into my future classroom.

This video I found highlights the importance of empowering students through voice and choice. It is also a great example of multimedia resource due to the amazing stop motion artwork and the voiceover. Please take a look!

Personal Experiences

After reading the article written by Richard E. Mayer, I spent time reflecting back on my personal experiences with the multimedia principle. I always have a hard time learning new material when it is presented verbally only. For example, when a professor’s computer won’t load to show a powerpoint, I find it virtually impossible to stay engaged listening to them speak alone. With that being said, I also would have a hard time learning if a professor simply put up slides and left the room without any explanation. This is reflective of Mayer’s quantitive rationale; by offering information using two different mediums, the learners are getting double the exposure and therefore, are more likely to retain the information.

One example of a positive multimedia learning experience that I have had was when I was in middle school and we were asked to create a project to summarize our learning about Ancient Greece. There was no criteria or limitations and our teacher encouraged us to try out something new. My friends and I created a 20 minute documentary that acted as a tour through all of the city states. Of course, I learned a lot about Ancient Greece through this project but I learned even more about video making and editing! Similar to Rich’s son, I was learning without knowing I was learning! This acts as an example of our teacher adapting to our needs and giving us the opportunity to explore a type of multimedia that interested us. To this day, this one of my fondest memories from school.

“Instead of adapting technology to the needs of human learners, humans were forced to adapt to the demands of cutting-edge technologies” (Mayer, 2020, p.15)

This is a quote that really resonated with me because it highlights the importance of meeting our learners where they are at, rather than forcing all students to meet you somewhere else. By structuring lessons using a student-centred approach, we are much more likely to see successful outcomes. To all of my learning pod members: I am curious how you would use this quote to influence your teaching practice?

References 

Mayer, R. (2020) “Introduction to Multimedia Learning.” The Cambridge Handbook of Multimedia Learning, Cambridge   University Press, p. 1–14.

McCue, R. (2020) EDCI 337 Topic 1 – Introduction to Interactive & Multimedia Learning [Video file]. Retrieved from: https://www.youtube.com/watch?v=V39sIKsRpUI&feature=emb_logo

Spencer, J. (2017) 7 Things That Happen When Students Own Their Learning [Video file]. Retrieved from: https://www.youtube.com/watch?time_continue=6&v=N7S9kyk-odA&feature=emb_title

 

Powered by WordPress & Theme by Anders Norén